Games Mastery
Session Zero Checklist
Character Creation.
- How do you roll your character ability stats? 4 dice, don’t count the lowest? Point buy?
- Are the Characters only using races and classes in the core rule book or any other books or home-brews acceptable?
- Do you want to set up your characters personality before the game or grow it naturally during the game.
- Do the PC’s already know each other? Were they hired to do a job together? Do their backstories relate to each other?
- Make sure characters have specific goals that can lead to role-play opportunities and adventure hooks.
- Add character backstories to your world. Or create locations together as a group.
Establish tone and genre of the game.
- Fantasy with low or high magic setting, Sci-fi, Horror, western, A spy thriller, post-apocalypse setting?
- Serious tone. Funnier themes?
- What type of story does the group want to play?
- Epic quest or dungeon crawl, Monster Slaying, Political Intrigue, Heist, Survival, etc.
Choose characters alignment. Good or Evil Campaign?
- Do the characters work well together? Figure out why the paladin is willing to travel with a pack of murder hobos.
What is your play style? Does it match with the players style?
- Linear story or open world sandbox?
- Hack-n-slash? Role-Play heavy? Or both?
- Exploration? Do players want a lot of puzzles and traps?
- Lots of voices and acting? Costumes and props at the table?
Establish your house rules.
- Do you allow players fight each other?
- Do you confirm critical hits?.
- No cheating on dice rolls, stats, keep track of spell slots and ammo. Do you re-roll if the dice doesn’t land flat?
- Teach the players that they should know what they are doing on their turn.
- What rules do you use to for critical hits and misses? Can you crit an ability check or saving throw?
- Are you using experience points or leveling by session or story arcs?
- Do you use Inspiration points or Bennies in your game?
- Are phones allowed at your table?
- How much do you expect players to work together?
- Do you use flanking rules or rolling advantage?
- Will you be role playing shopping or travel time?
- Will you be counting rations and encumbrance rules?
If you have time during session zero, start the game with a practice battle or encounter. New players might need to take extra time to figure out their characters abilities and combat rules.
Make a Schedule.
- Decide when and where the next session is.
- Is the game a one shot or an ongoing story?
- Will the story last 4 sessions or 2 years?
- Is the group okay if a player misses a session or two?
- How does the group handle a missing player?
- Do you want the whole party there every session?
- When is the next game?
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